Boros Feather Deck List Feather Home m20 standard naya feather RW RWG Standard the Redeemed

All About Feather, the Redeemed in Core Set 2020 Standard

The Feather deck has existed for some time, and it’s all the time been on the fringe of playability. It posted some good results (like a Grand Prix Prime 8 and a few Prime 16s), nevertheless it never fairly made it to tier 1. With the release of Core Set 2020, things received a lot better for it, and it simply may need broken by way of. Right now, I consider there are two potential builds of Feather, and I’ll talk about the merits and drawbacks of every.

Feather, the Redeemed

Boros Feather

The primary model you possibly can play is straight red-white with a build just like the one that already existed. “But Paulo,” you could be questioning, “why is this build good now when it wasn’t that great before?”

First, Feather is a metagame deck. You’re excellent towards different creature decks since you’ve gotten low cost removing spells like Reckless Rage you can play again and again. The half the place you fall brief is towards individuals interacting together with your creatures, or towards opponents who haven’t any creatures of their own. Principally, you’d much somewhat face Legion’s Touchdown or Llanowar Elves than Teferi, Hero of Dominaria or Nexus of Destiny. The earlier metagame was all about Teferis and Nexus of Fates, which meant Feather wasn’t the optimal selection, but this metagame appears to be more about creature decks—Vampires, Elementals, Dinosaurs, and even Spirits. If individuals are just goldfishing each other relatively than interacting with the opposing plan, Feather will beat another creature deck with an inexpensive draw.

Gods WillingTemple of Triumph

Second, there are a few new cards that vastly improve the deck: Gods Prepared and Temple of Triumph. Gods Prepared may look like a small upgrade to Sheltering Mild, however it’s a much greater improve as it protects your creatures from removing that exiles, and, more importantly, it permits you to attack by means of opposing blockers. When you’ve some overgrown attackers (like a Tenth District Legionnaire that you simply’ve been pumping the whole recreation), that is very related. It additionally permits you to block indiscriminately (which comes up), particularly when you’ve got Feather making it successfully free.

The one draw back of Gods Prepared in comparison with Sheltering Mild is that it doesn’t shield you from Kaya’s Wrath, however I consider this can be a danger value taking based mostly on how a lot better Gods Prepared is in all places else.

It’s additionally value noting that when you can’t save a creature from Teferi, Time Raveler (since its passive stops you from enjoying the Gods Prepared once it’s on the board), you possibly can nonetheless forged Gods Prepared in response to Teferi, which delays the bounce for a flip. And when you’ve got sufficient energy to attack Teferi off the board, it’d mean the bounce never truly occurs.

The second addition additionally appears unimportant, however it is quite an upgrade. The mana in Boros Feather pre-M20 might have used some assist (I used to be already enjoying a bunch of Boros Guildgates, since the Feather turns are very color-intensive), and the scry from Temple of Triumph is deceptively impactful. First, because you don’t have that many two-drops in your deck, it helps you hit them on turn two. Second, and extra importantly, because the cards in the deck range wildly in power degree relying on the state of affairs you end up in, it helps by supplying you with extra management over what you draw and when. You actually need to draw a mixture of lands, creatures, and spells, and drawing simply two of the three could be very dangerous. Think about, for instance, the difference between drawing two copies of Feather, the Redeemed, two copies of Reckless Rage, or one each Feather, the Redeemed and Reckless Rage—it’s night time and day. With the ability to scry away that second copy of both card in seek for the other half of your “combo” is essential. On prime of that, the deck runs no one-drops, so enjoying a Temple on turn 1 doesn’t value you anything.

This is the record I’d play:

4 Clifftop Retreat
four Sacred Foundry
4 Temple of Triumph
3 Mountain
6 Plains
four Feather, the Redeemed
1 Aurelia, Exemplar of Justice
4 Dreadhorde Arcanist
four Tenth District Legionnaire
2 Tocatli Honor Guard
3 Krenko, Tin Road Kingpin
4 Adanto Vanguard
1 Tomik, Distinguished Advokist
4 Reckless Rage
2 Shock
4 Defiant Strike
2 Samut’s Dash
4 Gods Prepared

Sideboard
2 Tocatli Honor Guard
2 Therapeutic Grace
three Fry
2 Tibalt, Rakish Instigator
2 Lava Coil
four Gideon Blackblade

Not all playing cards listed here are locked, and numbers might shift round, however I’ve seen lots of lists with fewer than four Reckless Rages and I feel that is outrageous. Reckless Rage just isn’t only a part of the purpose the deck works, it’s a part of the purpose to play this deck over a deck like Mono W Aggro. In case you assume Reckless Rage isn’t going to be ok to play as a four-of, then I recommend you simply play a special deck, because it’s not value enjoying the Feather shell without it.

Krenko, Tin Street KingpinLegion Warboss

By the way, this is additionally a part of the cause I’m enjoying Krenko, Tin Road Kingpin over Legion Warboss. I feel Legion Warboss is best in matchups where individuals are going to have a ton of removing spells (reminiscent of Esper), but Krenko is best if they will’t work together together with your creatures very a lot. If I’m enjoying Feather, I’m already banking on their lack of interaction, so I’d as properly exploit that.

The opposite flex slots are the two-drops. For a RW construct, I feel Adanto Vanguard might be the subsequent most suitable option after Dreadhorde Arcanist and Tenth District Legionnaire, however I don’t assume it’s as clear-cut as some individuals assume, and I’ve in reality performed zero copies of Adanto Vanguard in my builds before. It’s in all probability the card I aspect out the most as properly since it’s weak versus different creature decks.

Tomik, Distinguished AdvokistTocatli Honor Guard

Tomik, Distinguished Advokist and Tocatli Honor Guard are two different very fascinating decisions. Tomik is a flying creature that stops Nissa, Who Shakes the World from working, and its three toughness means it will probably survive Reckless Rage. Tocatli Honor Guard could be very dangerous versus some decks, but unimaginable versus others (akin to Elementals, where it stops principally all of their creatures). With the reputation of Risen Reef, I don’t mind maindecking the Honor Guard. It’s also randomly good versus cards like Goblin Chainwhirler, Commemorated Loxodon, Champion of Nightfall, the explore creatures, and Frilled Mystic, so it wouldn’t surprise me if extra copies in the fundamental deck have been right.

One card I’ve seen some individuals play that I don’t like is Burning Prophet. I feel it’s a completely valid card to play (and I did spend a whole paragraph exalting the virtues of scrying in this deck), but I merely favor the other two-drops to it. I feel the scry for Prophet comes a bit too late, and doesn’t assist establishing your profitable mixtures almost as much. However it’s certainly not dangerous, and in a unique metagame, the place Tocatli and Tomik aren’t as useful, I might see enjoying it. It’s additionally better towards aggro than Adanto Vanguard, so if the metagame modifications utterly in this course I can see making this swap. Primarily, I consider you’ve got access to 6-Eight slots for additional two-drops, and you may change them round relying on what you anticipate to play towards.

Naya Feather

The subsequent version you possibly can play is Naya, and that’s truly my most popular version of the two and the one I’ve been enjoying the most. The most important draw to adding the shade inexperienced is the new card Season of Progress. Season of Progress is unimaginable in this deck, and by itself it bridges all the gaps between creatures and spells; your creatures will assist you to discover spells (since all of them allow you to scry) and your spells will ensure you never run out of fuel. It really works with Feather but in addition works as a second Feather, so to speak, because it helps you keep going.

Season of Growth

Some of your starts with Season of Progress are ridiculous. Not as a result of your opponent is lifeless on flip three, however because you generate a lot value that it’s exhausting for anybody to keep up, especially when so many spells in your deck are so low cost. Think about, for instance, the very normal sequence of:

Flip 2: Dreadhorde Arcanist

Turn three: Season of Progress + Defiant Strike

This turns Defiant Strike into W: +2/+0, draw 4 playing cards!

For some time, I toyed round with other inexperienced playing cards. Gruul Spellbreaker and Paradise Druid have been two of the ones that caught my attention the most, as the hexproof was very worthwhile when casting pump spells. Finally, although, I assumed the mana wasn’t ok to play inexperienced as a essential colour, and I decided to go away it as a splash solely.

Thrash // ThreatDomri's Ambush

Partially because of this, I’m enjoying Thrash // Menace as an alternative of Domri’s Ambush since it may be forged off of RR (or GG in case you have two GW duals). On prime of that, It’s an immediate, which suggests it works a lot better with Feather because you’ll be able to forged it twice in a turn cycle (as opposed to once with a sorcery). Also, it has the hidden mode of creating a creature if mandatory. The draw back, in fact, is that it really works much worse with Dreadhorde Arcanist because it costs 6 mana, whereas Domri’s Ambush solely prices two and by itself allows Dreadhorde Arcanist to flash it again. Both have execs and cons for positive, but I’ve appreciated Thrash // Menace better for now. If I add more inexperienced sources perhaps I’ll go back to Ambush.

The opposite green card I like is Collision // Colossus. It truly works high-quality with Arcanist (it prices four, so it could actually all the time be flashed back when you goal the Arcanist with Collision), and it additionally works very nicely with Krenko and with massive Tenth Road Legionnaires. On prime of that, there are a selection of flying creatures around (Crackling Drake, opposing Feathers, Kefnet, Lyra) which are value killing.

Once we play green, our two drops change. Most notably, we’ve got fewer of them because Season of Progress costs 2. Additionally, you also can’t realistically maindeck Tocatli Honor Guard now that it stops the front half of Season of Progress. You’ll be able to still sideboard it (since the most necessary a part of Season is the second part anyway), but I feel maindecking it becomes a liability.

This is my latest Naya construct:

four Clifftop Retreat
2 Sunpetal Grove
4 Sacred Foundry
three Temple Backyard
2 Temple of Triumph
four Stomping Floor
1 Rootbound Crag
2 Plains
four Feather, the Redeemed
four Dreadhorde Arcanist
4 Tenth District Legionnaire
2 Krenko, Tin Road Kingpin
2 Adanto Vanguard
4 Season of Progress
2 Samut’s Sprint
4 Reckless Rage
2 Thrash/Menace
four Defiant Strike
4 Gods Prepared
2 Collision/Colossus

Sideboard
4 Tocatli Honor Guard
3 Gideon Blackblade
2 Therapeutic Grace
2 Fry
2 Tibalt, Rakish Instigator
2 Lava Coil

Having Season of Progress makes Samut’s Sprint a lot better, not only as a result of it turns it right into a cantrip but in addition since you draw a variety of cards, so having an affordable spell that you could forged for large influence is effective. I have one copy in the RW model because it works so properly with Krenko, but right here I have two.

The most important drawback with this record is the mana base as a result of there’s no actual approach to make it good. I’m not even enjoying all four Temples of Triumph since your lands will enter the battlefield tapped an excessive amount of in the event you do this (not only the Temple itself but the checklands grow to be worse, too). Despite the fact that I’m enjoying an additional land right here over the RW model I still lose video games to the mana typically, either as a result of it’s too painful or as a result of I don’t have the right colours.

So, are the mana base issues value it? For my part, sure. Season of Progress is just too robust, and I’d moderately lose some number of games as a result of that card is in my deck than not have it at all. Should you haven’t played with it in this shell, you need to attempt it. It makes positive your deck is firing on all cylinders. Even if the listing itself isn’t good, I consider Naya is the strategy to go any more.

Shifting forward, I anticipate Feather to be a great deck till the rotation. As soon as that happens, we’ll lose Reckless Rage, and then all bets are off. While I do contemplate the card to be instrumental to the deck’s viability, it’s potential there are sufficient new instruments for the deck in the next set to offset its loss should you simply substitute it with Thrash // Menace.

See you soon.

PV