In the present day I’m going to speak a bit concerning the Modern Horizon cards that caught my eye and where I feel they will (or can’t) be played.
There’s debate over whether that is ok for Infect. My inclination is that it’s. +5 power for 1 mana is simply a lot, and this facilitates the turn 2 kill of turn 1 Glistener Elf, turn 2 Scale Up + Groundswell or May of Previous Krosa. There’s downside to being sorcery velocity, since they will then block whatever creature you pump, and it additionally doesn’t scale nicely in multiples (until you might have two creatures), however it should nonetheless be a four-of. It’s the cardboard that goldfishes the fastest and also you signed up for goldfishing for those who’re enjoying Infect.
This card does so much. For 3 mana, it offers Four power across three bodies (which is often a lot better than only one body) and it loots two playing cards. Granted, in the event you loot away lands then you definitely don’t get the tokens, nevertheless it’s nonetheless a robust impact. If it dies (or in case you have multiples and discard one to the other), you’ll be able to money it in for two more tokens within the late recreation. I feel this has a very good probability to see play, especially in decks like Mono-Purple Phoenix (which lacked ways to sacrifice Phoenix), but maybe also in Hole One and Jund.
This can be a bust. Flusterstorm does two things higher than Spell Pierce—counter storm playing cards (which isn’t super related) and counter wars. You can too forged cantrips after which Flusterstorm to get a much bigger “Spell Pierce effect,” nevertheless it’s not value it because there are too many essential playing cards Spell Pierce counters and Flusterstorm doesn’t. Can you think about your opponent enjoying Chalice of the Void when you maintain Flusterstorm? How about Karn Liberated? Aether Vial? Blood Moon? Ensnaring Bridge? Jace, the Mind Sculptor? Detention Sphere? Oblivion Stone? There are just approach too many related cards that dodge it for this to be good (and it’s not like Spell Pierce is heavily performed anyway).
Plague Engineer has the consideration of replacing Human Frailty as the last word Humans-hate card. It’s in all probability going to see play in any deck that may seek for it with Collected Company or Chord of Calling a minimum of (take note it’s not symmetrical), and may simply be a reputable sideboard card for normal decks. Aside from the Humans deck, you’ll be able to identify Human for Vizier of Cures, Spirits for the Spirits deck or Lingering Souls, Phantasm for Narcomoeba, Vampire for Bloodghast, Elves for the Elves deck, Wizard for each Vendilion Clique and Snapcaster, and so on.
Genesis is considered one of my favourite playing cards, and it was with Genesis I qualified for the primary Pro Tour Honolulu, which is the place my professional profession effectively started. It’s a implausible grindy card, and it might beat virtually something given enough time. The problem I’ve is that, in immediately’s Modern, who has sufficient time to try this?
Method back when, I performed it in a Presents Rock deck—a 4-color deck that played Presents Ungiven for worth, which happened to be a option to tutor for Genesis should you needed to. In case you have been desperate to place it in your graveyard, you possibly can just tutor for less than two playing cards and they might mechanically be binned. These days, you’ll be able to simply get Unburial Rites and an enormous creature as an alternative, so I’m unsure there’s a lot level. No less than there’s Regrowth, so you can also make Presents piles of Witness + Regrowth + X and assure you’ll get X, however as for Genesis itself I have to say I’m skeptical.
Pressure of Negation
I began high on this, however now I’m a lot less excited. I assumed it was probably going to be good in blue aggro decks (like Merfolk or perhaps Spirits), however the problem is that they will just forged removing on your flip. It’s still going to be great at stopping, say, Ugin, Karn or a combo-kill, nevertheless it doesn’t do something towards a deck making an attempt to forged Lightning Bolt or Path to Exile. It might nonetheless see play in a deck like Merfolk, however I think will probably be a sideboard card more than a essential deck card, each for these decks and in addition for U/W/Jeskai decks. These decks may be inquisitive about tapping out for Jace and having free safety.
Wrenn and Six
Wrenn and Six is an fascinating card as a result of it has two talents which might be probably excellent towards two totally different decks, which is all the time an eye-catcher. Think about enjoying towards a People opponent who has a turn 1 Champion of the Parish on the draw, and then assembly them with Wrenn and Six. It also kills Noble Hierarch, Phantasmal Picture, Thalia, and probably Lieutenant. Towards different decks, it shoots Snapcaster Mage, Vendilion Clique, and infrequently something like a Darkish Confidant or Young Pyromancer. It additionally has the power to recur fetchlands, that are plentiful in Modern, in addition to the new Horizon Canopy lands, creature lands, and playing cards like Subject of Destroy. There is perhaps an aggro-Loam deck that’s in this (with Seismic Assault), but it might also simply see play in common Jund.
That is the cardboard that’s most fascinating to me. Goblin Engineer isn’t for each deck, however it’s incredibly highly effective in the suitable build. In some ways, it reminds me of Stoneforge Mystic—it’s a creature that provides you value whenever you play it, they usually should kill it immediately or it’s going to provide you much more worth. The difference is that you have to need a card in your graveyard for that to be worth, whereas Stoneforge Mystic simply puts it in your hand. It comes with more deckbuilding constraints, however in return you get a lot better bullets to search for and the power is powerful throughout the game, whereas Stoneforge Mystic is often a one-shot.
I feel there are three alternative ways to use Goblin Engineer. The first one is to use it principally as an Entomb in combination with Inkwell Leviathan. The dream right here is that you simply play Goblin Engineer on flip 2, after which on flip Three you reanimate no matter huge artifact you need. Listed here are some contenders:
I don’t anticipate this to be very successful because a) you want another artifact for this to work, so it’s not a two-card combo anyway, and b) it appears incredibly weak to graveyard hate—it appears better to focus your efforts on throwing a Griselbrand within the graveyard and reanimating that if this is what you want.
The second approach is to make use of Goblin Engineer as a mix of tutoring plus reanimation spell in itself. For instance, take a deck like Lantern, or Whir Jail. These decks have a whole lot of low cost artifacts which are essential to their recreation plan, and Goblin Engineer can put them within the graveyard to get them again if it doesn’t die. “But PV, of course it’s going to die. It’s a 1/2.” Nicely, yeah, but some Modern decks simply don’t do a superb job of killing creatures. You possibly can simply play this towards Tron on flip 2 and have it stay to show Three, or towards People, Dredge, Hardened Scales, Eldrazi, or even towards U/W decks that solely have Path to Exile. People principally relies on Meddling Mage and Kitesail Freebooter to cease an Ensnaring Bridge in recreation 1, so what happens once you play Goblin Engineer on turn 2? Abruptly they will’t Meddling Mage or Freebooter your Bridge anymore.
If it does find yourself dying, nevertheless, that doesn’t mean you lose access to the card. They will nonetheless be introduced again by a mixture of Academy Ruins, Codex Shredder, or Buried Destroy. In addition to, what occurs post-board? Are your opponents going to keep in playing cards like Dismember and Path to Exile just for this one creature? What if they don’t know you have got it? What if it’s in your sideboard? Take, for example, Dying’s Shadow decks—they bring about in loads of discard and counterspells, but what should you resolve certainly one of these? Lantern-style decks have never had a creature they might threaten to usher in for video games 2 and 3, but now they do.
But Goblin Engineer doesn’t simply discover you a bullet—it additionally makes positive that you simply close out the sport quicker. In case you’re enjoying a deck like Lantern, you’ll be able to mill your self and find the missing pieces a lot quicker, and in the event you manage to get an Ensnaring Bridge in play, they will’t even destroy the Ensnaring Bridge. They should first have the ability to destroy the Goblin Engineer, otherwise you’ll simply deliver it back. A number of Bridges or a number of Engineers even let you dodge Deputy of Detention.
On prime of the essential Ensnaring Bridge, you may also get any Lantern items, Welding Jar, Spellskites to protect your combo, Crucible of Worlds, and even Chalice of the Void (although that one you must deliver back to your hand the onerous means if you want to forged). Apart from, there are a few silver bullets that this could get which are typically already in your deck:
The third means to use Goblin Engineer is with the Sword of the Meek/Thopter Foundry combo. That is my favorite as a result of Sword of the Meek is a card that you really want within the graveyard greater than you want in play, so enjoying Goblin Engineer and looking for it’s higher than tutoring it into your hand. In fact, if you have already got the Sword, you’ll be able to then find Thopter Foundry, and the Sword conveniently supplies you with one thing to sacrifice already.
There are two methods to play Thopter Foundry/Sword with the Goblin. The first approach is to dedicate your self to the combo. Play multiples of all the pieces, and perhaps even one thing like Urza, Lord Excessive Artificer, which is a strong card in its personal proper and goes infinite with Thopter/Sword. But I feel Modern is a format that’s too high-powered for that—you simply can’t play a three-card combo that depends on a number of permanents and the graveyard, and doesn’t kill instantly.
So, if I’m not serious about Reanimator or dedicated Thopter Foundry combo, what am I serious about? A Thopter Sword combo-control deck, the place you don’t go all-in on the combo however have it as an avenue to beat each truthful deck. Take, for instance, this Thopter Sword deck that William Cavaglieri took to the top eight of Worlds 2009 (I do know, that’s a long time in the past, but the card was banned for a very long time, and the deck does a superb job of illustrating what I’m talking about):
1 Academy Ruins
Four Historic Den
3 Hallowed Fountain
Four Seat of the Synod
2 Scalding Tarn
3 Sword of the Meek
Four Thopter Foundry
4 Path to Exile
Four Spell Snare
Three Mana Leak
4 Muddle the Combination
2 Wrath of God
3 Engineered Explosives
Three Tezzeret the Seeker
4 Thirst for Information
3 Chrome Mox
Three Talisman of Progress
4 Meddling Mage
3 Vendilion Clique
1 Wrath of God
2 Chalice of the Void
2 Relic of Progenitus
2 Tormod’s Crypt
1 Academy Ruins
How would we port a deck like this to immediately’s Modern format? The most important problem is, I feel, the artifacts. Cavaglieri had access to eight colored artifact lands that we will’t use, and he didn’t even have to sacrifice artifacts aside from jump-starting the Sword of the Meek combo, whereas Goblin Engineer requires a sacrifice. As an upside, we solely need to play one Sword of the Meek since we will just tutor for it. In my thoughts, the deck has a minimum of one Ensnaring Bridge, one Pithing Needle, one Damping Sphere, one Grafdigger’s Cage, one Sword of the Meek, and 3-4 Thopter Foundry. Then you possibly can both fill the blanks with extra artifacts like Mox Opal and Mishra’s Bauble (and even cantrips like Chromatic Star, Ichor Wellspring, or Nihil Spellbomb), or play a extra controlling recreation (which is my choice), as long as you manage to keep the artifact rely excessive sufficient for that to work. Engineered Explosives appears good as a option to do both, very similar to it did for the KCI deck. Just ensure you embrace one other win situation as a result of Surgical Extraction is very common proper now.
In the long run, I don’t know if these cards are enough to vary Modern utterly and to dethrone the most effective decks, however plenty of them will surely see play. Combining Modern Horizons with Warfare of the Spark will virtually definitely end in a a lot totally different Modern format than the one we noticed at the Mythic Championship in London.